blob: 6f664e8257c523c2430f18928dae6bdd2639bae4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct S {
float field0;
float field1;
float field2;
float field3;
float field4;
float field5;
};
struct main_out {
float x_1_1;
float x_1_2;
float x_1_3;
float x_1_4;
float x_1_5;
float x_1_6;
};
struct tint_symbol_1 {
float x_1_1 [[color(1)]];
float x_1_2 [[color(2)]] [[centroid_perspective]];
float x_1_3 [[color(3)]] [[sample_perspective]];
float x_1_4 [[color(4)]] [[no_perspective]];
float x_1_5 [[color(5)]] [[centroid_no_perspective]];
float x_1_6 [[color(6)]] [[sample_no_perspective]];
};
void main_1() {
return;
}
fragment tint_symbol_1 tint_symbol() {
thread S tint_symbol_4 = {};
main_1();
main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4.field0, .x_1_2=tint_symbol_4.field1, .x_1_3=tint_symbol_4.field2, .x_1_4=tint_symbol_4.field3, .x_1_5=tint_symbol_4.field4, .x_1_6=tint_symbol_4.field5};
tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_1_2=tint_symbol_2.x_1_2, .x_1_3=tint_symbol_2.x_1_3, .x_1_4=tint_symbol_2.x_1_4, .x_1_5=tint_symbol_2.x_1_5, .x_1_6=tint_symbol_2.x_1_6};
return tint_symbol_3;
}