| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| float field0; |
| float field1; |
| float field2; |
| float field3; |
| float field4; |
| float field5; |
| }; |
| struct main_out { |
| float x_1_1; |
| float x_1_2; |
| float x_1_3; |
| float x_1_4; |
| float x_1_5; |
| float x_1_6; |
| }; |
| struct tint_symbol_1 { |
| float x_1_1 [[color(1)]]; |
| float x_1_2 [[color(2)]] [[centroid_perspective]]; |
| float x_1_3 [[color(3)]] [[sample_perspective]]; |
| float x_1_4 [[color(4)]] [[no_perspective]]; |
| float x_1_5 [[color(5)]] [[centroid_no_perspective]]; |
| float x_1_6 [[color(6)]] [[sample_no_perspective]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread S tint_symbol_4 = {}; |
| main_1(); |
| main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4.field0, .x_1_2=tint_symbol_4.field1, .x_1_3=tint_symbol_4.field2, .x_1_4=tint_symbol_4.field3, .x_1_5=tint_symbol_4.field4, .x_1_6=tint_symbol_4.field5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_1_2=tint_symbol_2.x_1_2, .x_1_3=tint_symbol_2.x_1_3, .x_1_4=tint_symbol_2.x_1_4, .x_1_5=tint_symbol_2.x_1_5, .x_1_6=tint_symbol_2.x_1_6}; |
| return tint_symbol_3; |
| } |
| |