var<private> x_1 : u32; | |
var<private> x_2 : vec2<u32>; | |
var<private> x_3 : i32; | |
var<private> x_4 : vec2<i32>; | |
var<private> x_5 : f32; | |
var<private> x_6 : vec2<f32>; | |
var<private> x_8 : vec4<f32>; | |
fn main_1() { | |
return; | |
} | |
struct main_out { | |
[[builtin(position)]] | |
x_8_1 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main([[location(1)]] x_1_param : u32, [[location(2)]] x_2_param : vec2<u32>, [[location(3)]] x_3_param : i32, [[location(4)]] x_4_param : vec2<i32>, [[location(5), interpolate(flat)]] x_5_param : f32, [[location(6), interpolate(flat)]] x_6_param : vec2<f32>) -> main_out { | |
x_1 = x_1_param; | |
x_2 = x_2_param; | |
x_3 = x_3_param; | |
x_4 = x_4_param; | |
x_5 = x_5_param; | |
x_6 = x_6_param; | |
main_1(); | |
return main_out(x_8); | |
} |