| static uint x_1 = 0u; |
| static uint2 x_2 = uint2(0u, 0u); |
| static int x_3 = 0; |
| static int2 x_4 = int2(0, 0); |
| static float x_5 = 0.0f; |
| static float2 x_6 = float2(0.0f, 0.0f); |
| static float4 x_8 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| uint x_1_1; |
| uint2 x_2_1; |
| int x_3_1; |
| int2 x_4_1; |
| float x_5_1; |
| float2 x_6_1; |
| float4 x_8_1; |
| }; |
| struct tint_symbol { |
| uint x_1_1 : TEXCOORD1; |
| uint2 x_2_1 : TEXCOORD2; |
| int x_3_1 : TEXCOORD3; |
| int2 x_4_1 : TEXCOORD4; |
| nointerpolation float x_5_1 : TEXCOORD5; |
| nointerpolation float2 x_6_1 : TEXCOORD6; |
| float4 x_8_1 : SV_Position; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_1, x_2, x_3, x_4, x_5, x_6, x_8}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_1_1, tint_symbol_1.x_2_1, tint_symbol_1.x_3_1, tint_symbol_1.x_4_1, tint_symbol_1.x_5_1, tint_symbol_1.x_6_1, tint_symbol_1.x_8_1}; |
| return tint_symbol_2; |
| } |