blob: 05b18ed806ebed4c8cfdc9b72a192bbd7e15852b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
uint x_1_1;
uint2 x_2_1;
int x_3_1;
int2 x_4_1;
float x_5_1;
float2 x_6_1;
float4 x_8_1;
};
struct tint_symbol_1 {
uint x_1_1 [[user(locn1)]];
uint2 x_2_1 [[user(locn2)]];
int x_3_1 [[user(locn3)]];
int2 x_4_1 [[user(locn4)]];
float x_5_1 [[user(locn5)]] [[flat]];
float2 x_6_1 [[user(locn6)]] [[flat]];
float4 x_8_1 [[position]];
};
void main_1() {
return;
}
vertex tint_symbol_1 tint_symbol() {
thread uint tint_symbol_4 = 0u;
thread uint2 tint_symbol_5 = 0u;
thread int tint_symbol_6 = 0;
thread int2 tint_symbol_7 = 0;
thread float tint_symbol_8 = 0.0f;
thread float2 tint_symbol_9 = 0.0f;
thread float4 tint_symbol_10 = 0.0f;
main_1();
main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4, .x_2_1=tint_symbol_5, .x_3_1=tint_symbol_6, .x_4_1=tint_symbol_7, .x_5_1=tint_symbol_8, .x_6_1=tint_symbol_9, .x_8_1=tint_symbol_10};
tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_2_1=tint_symbol_2.x_2_1, .x_3_1=tint_symbol_2.x_3_1, .x_4_1=tint_symbol_2.x_4_1, .x_5_1=tint_symbol_2.x_5_1, .x_6_1=tint_symbol_2.x_6_1, .x_8_1=tint_symbol_2.x_8_1};
return tint_symbol_3;
}