| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float x_1_1; |
| float x_2_1; |
| float x_3_1; |
| float x_4_1; |
| float x_5_1; |
| float x_6_1; |
| }; |
| struct tint_symbol_1 { |
| float x_1_1 [[color(1)]]; |
| float x_2_1 [[color(2)]] [[centroid_perspective]]; |
| float x_3_1 [[color(3)]] [[sample_perspective]]; |
| float x_4_1 [[color(4)]] [[no_perspective]]; |
| float x_5_1 [[color(5)]] [[centroid_no_perspective]]; |
| float x_6_1 [[color(6)]] [[sample_no_perspective]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float tint_symbol_4 = 0.0f; |
| thread float tint_symbol_5 = 0.0f; |
| thread float tint_symbol_6 = 0.0f; |
| thread float tint_symbol_7 = 0.0f; |
| thread float tint_symbol_8 = 0.0f; |
| thread float tint_symbol_9 = 0.0f; |
| main_1(); |
| main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4, .x_2_1=tint_symbol_5, .x_3_1=tint_symbol_6, .x_4_1=tint_symbol_7, .x_5_1=tint_symbol_8, .x_6_1=tint_symbol_9}; |
| tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_2_1=tint_symbol_2.x_2_1, .x_3_1=tint_symbol_2.x_3_1, .x_4_1=tint_symbol_2.x_4_1, .x_5_1=tint_symbol_2.x_5_1, .x_6_1=tint_symbol_2.x_6_1}; |
| return tint_symbol_3; |
| } |
| |