| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 position_1; |
| }; |
| struct tint_symbol_2 { |
| float4 position_1 [[position]]; |
| }; |
| |
| void main_1(thread int* const tint_symbol_5) { |
| int const x_2 = *(tint_symbol_5); |
| return; |
| } |
| |
| vertex tint_symbol_2 tint_symbol(uint x_4_param [[instance_id]]) { |
| thread int tint_symbol_6 = 0; |
| thread float4 tint_symbol_7 = 0.0f; |
| tint_symbol_6 = as_type<int>(x_4_param); |
| main_1(&(tint_symbol_6)); |
| main_out const tint_symbol_3 = {.position_1=tint_symbol_7}; |
| tint_symbol_2 const tint_symbol_4 = {.position_1=tint_symbol_3.position_1}; |
| return tint_symbol_4; |
| } |
| |