| static uint x_4 = 0u; |
| static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const uint x_2 = x_4; |
| return; |
| } |
| |
| struct main_out { |
| float4 position_1; |
| }; |
| struct tint_symbol_1 { |
| uint x_4_param : SV_InstanceID; |
| }; |
| struct tint_symbol_2 { |
| float4 position_1 : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const uint x_4_param = tint_symbol.x_4_param; |
| x_4 = x_4_param; |
| main_1(); |
| const main_out tint_symbol_3 = {position}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.position_1}; |
| return tint_symbol_4; |
| } |