blob: b9cc524f094a9dfa4e469c7ac6ee771752f8afde [file] [log] [blame]
var<private> position : vec4<f32>;
var<private> frag_color : vec4<f32>;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_21 : vec4<f32> = position;
gl_Position = x_21;
let x_23 : vec4<f32> = position;
frag_color = (x_23 * 0.5);
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
[[location(1)]]
frag_color_1 : vec4<f32>;
};
[[stage(vertex)]]
fn main([[location(0)]] position_param : vec4<f32>) -> main_out {
position = position_param;
main_1();
return main_out(gl_Position, frag_color);
}