blob: 4063dcbe3b9fa5b317e445514597cf902e649aa9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[9];
};
struct tint_array_wrapper_1 {
int arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void func_i1_(thread int* const x, thread float4* const tint_symbol_4) {
int a = 0;
tint_array_wrapper data = {};
tint_array_wrapper_1 temp = {};
int i = 0;
bool x_95 = false;
bool x_96_phi = false;
a = 0;
data.arr[0] = 5;
while (true) {
int const x_56 = a;
int const x_57 = *(x);
if ((x_56 <= x_57)) {
} else {
break;
}
int const x_60 = a;
if ((x_60 <= 10)) {
int const x_64 = a;
int const x_66 = a;
int const x_69 = data.arr[min(x_66, 0)];
temp.arr[min(x_64, 1)] = x_69;
int const x_71 = a;
a = as_type<int>((as_type<uint>(x_71) + as_type<uint>(1)));
}
}
i = 0;
while (true) {
int const x_77 = i;
if ((x_77 < 2)) {
} else {
break;
}
int const x_80 = i;
int const x_82 = temp.arr[0];
int const x_83 = i;
data.arr[x_80] = as_type<int>((as_type<uint>(x_82) + as_type<uint>(x_83)));
{
int const x_86 = i;
i = as_type<int>((as_type<uint>(x_86) + as_type<uint>(1)));
}
}
int const x_89 = data.arr[0];
bool const x_90 = (x_89 == 5);
x_96_phi = x_90;
if (x_90) {
int const x_94 = data.arr[1];
x_95 = (x_94 == 6);
x_96_phi = x_95;
}
bool const x_96 = x_96_phi;
if (x_96) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
void main_1(thread float4* const tint_symbol_5) {
int i_1 = 0;
int param = 0;
i_1 = 1;
while (true) {
int const x_43 = i_1;
if ((x_43 < 6)) {
} else {
break;
}
int const x_46 = i_1;
param = x_46;
func_i1_(&(param), tint_symbol_5);
{
int const x_48 = i_1;
i_1 = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1)));
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_6 = 0.0f;
main_1(&(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}