blob: 0054dcd18c27552247b6c4186392b1fe3abbf3be [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int data[10] = (int[10])0;
int x_40 = 0;
int x_40_phi = 0;
int x_11_phi = 0;
const int x_7 = data[1];
const int x_10 = ((1 < x_7) ? 2 : 1);
x_40_phi = 1;
x_11_phi = x_10;
while (true) {
int x_54 = 0;
int x_41 = 0;
int x_41_phi = 0;
x_40 = x_40_phi;
const int x_11 = x_11_phi;
if ((x_11 < 3)) {
} else {
break;
}
int x_54_phi = 0;
const int x_8 = (x_11 + 1);
const float x_47 = asfloat(x_6[0].x);
x_54_phi = x_40;
switch(int(x_47)) {
case 78: {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
/* fallthrough */
}
case 19: {
x_54_phi = asint((x_40 + asint(1)));
/* fallthrough */
}
case 23:
case 38: {
x_54 = x_54_phi;
x_41_phi = x_54;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
continue;
break;
}
default: {
x_41_phi = x_40;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
continue;
break;
}
}
x_41_phi = 0;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
}
data[x_40] = 1;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}
C:\src\tint\test\Shader@0x000001DB60E578A0(47,9-17): error X3708: continue cannot be used in a switch