blob: c006c3f0731866309db6b31e5f270ceba0cfc835 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[5];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 I = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 N = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 R = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f);
const int x_40 = asint(x_6[2].x);
const int x_43 = asint(x_6[3].x);
const int x_46 = asint(x_6[4].x);
I = asfloat(uint4(asuint(x_40), asuint(x_43), asuint(x_46), 92985u));
const float x_51 = asfloat(x_9[1].x);
N = float4(x_51, x_51, x_51, x_51);
R = reflect(I, float4(0.5f, 0.5f, 0.5f, 0.5f));
const float4 x_55 = I;
const float x_57 = asfloat(x_9[2].x);
ref = (x_55 - (N * (x_57 * dot(N, I))));
const float4 x_65 = R;
const float4 x_66 = ref;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_69 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]);
if ((distance(x_65, x_66) < x_69)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_75 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_78 = asint(x_6[1].x);
const int x_81 = asint(x_6[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_84 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84));
} else {
const int x_88 = asint(x_6[1].x);
const float x_89 = float(x_88);
x_GLF_color = float4(x_89, x_89, x_89, x_89);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}