blob: 9f5ecd9d885b8b7ad2811896f45bc99a7b934d11 [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 1.0f;
const float x_33 = asfloat(x_7[1].x);
b = clamp(x_33, (false ? a : 0.0f), 1.0f);
const float x_37 = b;
const float x_39 = asfloat(x_7[1].x);
if ((x_37 == x_39)) {
const float x_44 = b;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_46 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_49 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_55 = asint(x_9[1].x);
x_GLF_color = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_59 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_60 = float(x_59);
x_GLF_color = float4(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}