blob: 8a9fa57bb7bfa12d4619c559c77169b3e5484cdf [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_9 : register(b2, space0) {
uint4 x_9[1];
};
cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[1];
};
void main_1() {
int a = 0;
int i = 0;
a = 1;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_41 = asint(x_6[1].x);
const int x_44 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_38), float(x_41), float(x_44), float(x_47));
const int x_51 = asint(x_6[1].x);
i = x_51;
while (true) {
const int x_56 = i;
const int x_58 = asint(x_6[2].x);
if ((x_56 < x_58)) {
} else {
break;
}
const int x_61 = a;
a = (x_61 + 1);
if ((x_61 > 3)) {
break;
}
const float x_67 = asfloat(x_9[0].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_69 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_67 > x_69)) {
discard;
}
{
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}