blob: 527fc4b45fb5ed251f01185251fdbb65948ba56a [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 x_26 = float2(0.0f, 0.0f);
bool x_39 = false;
float2 x_26_phi = float2(0.0f, 0.0f);
int x_5_phi = 0;
bool x_40_phi = false;
x_26_phi = float2(0.0f, 0.0f);
x_5_phi = 2;
while (true) {
float2 x_27 = float2(0.0f, 0.0f);
int x_4 = 0;
x_26 = x_26_phi;
const int x_5 = x_5_phi;
if ((x_5 < 3)) {
} else {
break;
}
{
const float2 x_32 = float2(1.0f, float(x_5));
x_27 = float2(x_32.x, x_32.y);
x_4 = (x_5 + 1);
x_26_phi = x_27;
x_5_phi = x_4;
}
}
const bool x_34 = (x_26.x != 1.0f);
x_40_phi = x_34;
if (!(x_34)) {
x_39 = (x_26.y != 2.0f);
x_40_phi = x_39;
}
if (x_40_phi) {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
} else {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}