blob: ad30a5cbb288c256fd87d511bbfc907bf3757f5d [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[4];
};
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[1];
};
void main_1() {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_28 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const int x_31 = asint(x_5[1].x);
const int x_34 = asint(x_5[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_37 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_28), float(x_31), float(x_34), float(x_37));
while (true) {
const int x_45 = asint(x_7[0].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_45 == x_47)) {
{
if (false) {
} else {
break;
}
}
continue;
}
const int x_52 = asint(x_7[0].x);
const int x_54 = asint(x_5[2].x);
if ((x_52 == x_54)) {
break;
}
const int x_59 = asint(x_7[0].x);
const int x_61 = asint(x_5[3].x);
if ((x_59 == x_61)) {
discard;
}
return;
{
if (false) {
} else {
break;
}
}
}
const int x_66 = asint(x_5[1].x);
const float x_67 = float(x_66);
x_GLF_color = float4(x_67, x_67, x_67, x_67);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}