blob: 3242c118d825a6cd9237ba62fe068cdc92766e4f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_f1_(constant buf1& x_7, thread float* const b, thread float4* const tint_symbol_4) {
float const x_90 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_92 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_94 = x_7.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_90, x_92, x_94, 1.0f);
float4 const x_96 = *(tint_symbol_4);
*(tint_symbol_4) = x_96;
float const x_98 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_99 = *(b);
if ((x_98 >= x_99)) {
float const x_104 = x_7.x_GLF_uniform_float_values.arr[0].el;
return x_104;
}
float const x_106 = x_7.x_GLF_uniform_float_values.arr[2].el;
return x_106;
}
void main_1(constant buf1& x_7, constant buf0& x_12, thread float4* const tint_symbol_5) {
float a = 0.0f;
float param = 0.0f;
float param_1 = 0.0f;
bool x_71 = false;
bool x_72_phi = false;
float const x_44 = x_7.x_GLF_uniform_float_values.arr[0].el;
param = x_44;
float const x_45 = func_f1_(x_7, &(param), tint_symbol_5);
a = x_45;
float const x_47 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_49 = x_7.x_GLF_uniform_float_values.arr[0].el;
param_1 = (x_47 + x_49);
float const x_51 = func_f1_(x_7, &(param_1), tint_symbol_5);
float const x_52 = a;
a = (x_52 + x_51);
float const x_54 = a;
float const x_56 = x_7.x_GLF_uniform_float_values.arr[3].el;
bool const x_57 = (x_54 == x_56);
x_72_phi = x_57;
if (x_57) {
float4 const x_60 = *(tint_symbol_5);
float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_64 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_66 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_68 = x_7.x_GLF_uniform_float_values.arr[0].el;
x_71 = all((x_60 == float4(x_62, x_64, x_66, x_68)));
x_72_phi = x_71;
}
bool const x_72 = x_72_phi;
if (x_72) {
int const x_15 = x_12.x_GLF_uniform_int_values.arr[0].el;
int const x_16 = x_12.x_GLF_uniform_int_values.arr[1].el;
int const x_17 = x_12.x_GLF_uniform_int_values.arr[1].el;
int const x_18 = x_12.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_15), float(x_16), float(x_17), float(x_18));
} else {
int const x_19 = x_12.x_GLF_uniform_int_values.arr[1].el;
float const x_86 = float(x_19);
*(tint_symbol_5) = float4(x_86, x_86, x_86, x_86);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, x_12, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}