blob: fdbd6e9f351f2f8823b1b4009cfd98b63482ae24 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
const float x_30 = asfloat(x_6[1].x);
a = x_30;
const float x_32 = asfloat(x_6[3].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_32 > x_34)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_39 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = (a + x_39);
const float x_42 = a;
x_GLF_color = float4(x_42, x_42, x_42, x_42);
const float x_45 = asfloat(x_6[3].x);
const float x_47 = asfloat(x_6[1].x);
if ((x_45 > x_47)) {
const float x_52 = x_GLF_color.x;
a = (a + x_52);
const float x_56 = asfloat(x_6[2].x);
x_GLF_color = float4(x_56, x_56, x_56, x_56);
}
}
x_GLF_color = float4(a, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}