blob: 173ce9c99a93792f56ba86d1e25f49f21b641348 [file] [log] [blame]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
int a = 0;
int b = 0;
int c = 0;
int i = 0;
float3 v = float3(0.0f, 0.0f, 0.0f);
const float x_42 = asfloat(x_6[0].x);
f = x_42;
a = 1;
b = 0;
c = 1;
i = 0;
{
for(; (i < 3); i = (i + 1)) {
set_float3(v, i, (f + float(i)));
}
}
const float x_59 = asfloat(x_6[0].x);
if ((x_59 == 1.0f)) {
while (true) {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
{
if (((c & (a | b)) == 0)) {
} else {
break;
}
}
}
const float x_74 = asfloat(x_6[0].x);
if ((x_74 == 1.0f)) {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
const float x_79 = v.x;
const float x_83 = v.y;
const float x_87 = v.z;
const float3 x_90 = float3(((x_79 == 1.0f) ? 1.0f : 0.0f), ((x_83 == 2.0f) ? 0.0f : 1.0f), ((x_87 == 3.0f) ? 0.0f : 1.0f));
x_GLF_color = float4(x_90.x, x_90.y, x_90.z, x_GLF_color.w);
x_GLF_color.w = 1.0f;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}