blob: 0dbbaa933bd8b79228c1f5a12d0226571113e3a1 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool x_29 = false;
float x_30 = 0.0f;
float x_31 = 0.0f;
float x_32 = 0.0f;
bool x_33 = false;
float x_34 = 0.0f;
float x_35 = 0.0f;
float x_36 = 0.0f;
float f = 0.0f;
float i = 0.0f;
float param = 0.0f;
float param_1 = 0.0f;
f = 0.0f;
i = 0.0f;
while (true) {
param = i;
x_33 = false;
while (true) {
x_35 = param;
while (true) {
if ((x_35 == param)) {
const float x_53 = x_35;
x_33 = true;
x_34 = x_53;
break;
}
x_35 = (x_35 + 1.0f);
{
if ((x_35 < param)) {
} else {
break;
}
}
}
if (x_33) {
break;
}
x_33 = true;
x_34 = 0.0f;
break;
}
const float x_61 = x_34;
x_36 = x_61;
f = x_61;
param_1 = 1.0f;
x_29 = false;
while (true) {
x_31 = param_1;
while (true) {
if ((x_31 == param_1)) {
const float x_75 = x_31;
x_29 = true;
x_30 = x_75;
break;
}
x_31 = (x_31 + 1.0f);
{
if ((x_31 < param_1)) {
} else {
break;
}
}
}
if (x_29) {
break;
}
x_29 = true;
x_30 = 0.0f;
break;
}
const float x_83 = x_30;
x_32 = x_83;
const float x_85 = (i + x_83);
i = x_85;
if ((x_85 < 6.0f)) {
} else {
break;
}
}
if ((f == 5.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}
float func_f1_(inout float x) {
bool x_93 = false;
float x_94 = 0.0f;
float a = 0.0f;
while (true) {
const float x_96 = x;
a = x_96;
while (true) {
const float x_103 = a;
const float x_104 = x;
if ((x_103 == x_104)) {
const float x_108 = a;
x_93 = true;
x_94 = x_108;
break;
}
a = (a + 1.0f);
{
const float x_111 = a;
const float x_112 = x;
if ((x_111 < x_112)) {
} else {
break;
}
}
}
if (x_93) {
break;
}
x_93 = true;
x_94 = 0.0f;
break;
}
return x_94;
}