blob: 4db9a87940ac205c61c70eb48b54e5f243d2dc7d [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
uint b = 0u;
uint c = 0u;
uint d = 0u;
uint e = 0u;
uint f = 0u;
const uint x_41 = x_6[0].x;
a = ((77u + x_41) >> 32u);
const uint x_45 = x_6[0].x;
b = ((3243u + x_45) >> 33u);
const uint x_49 = x_6[0].x;
c = ((23u + x_49) >> 345u);
const uint x_53 = x_6[0].x;
d = ((2395u + x_53) << 32u);
const uint x_57 = x_6[0].x;
e = ((290485u + x_57) << 33u);
const uint x_61 = x_6[0].x;
f = ((44321u + x_61) << 345u);
if ((a != 1u)) {
a = 1u;
}
if ((b != 0u)) {
b = 0u;
}
if ((c != 1u)) {
c = 1u;
}
if ((d != 0u)) {
d = 0u;
}
if ((e != 1u)) {
e = 1u;
}
if ((f != 0u)) {
f = 0u;
}
if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}