blob: 2b464256013c5f4af0dbacbef0af714e8b526192 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
a = 4u;
switch((a / 2u)) {
case 2u: {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
default: {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}