blob: bb3bd8489621e8be9d41576030fcda21a0d58103 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_f1_(constant buf1& x_8, thread float* const x, thread float4* const tint_symbol_5) {
while (true) {
if (true) {
} else {
break;
}
while (true) {
float const x_77 = (*(tint_symbol_5)).y;
float const x_79 = x_8.x_GLF_uniform_float_values.arr[2].el;
if ((x_77 < x_79)) {
while (true) {
{
float const x_88 = (*(tint_symbol_5)).x;
float const x_90 = x_8.x_GLF_uniform_float_values.arr[2].el;
if ((x_88 < x_90)) {
} else {
break;
}
}
}
}
float const x_92 = *(x);
float const x_94 = x_8.x_GLF_uniform_float_values.arr[3].el;
if ((x_92 < x_94)) {
float const x_99 = x_8.x_GLF_uniform_float_values.arr[1].el;
return x_99;
}
{
float const x_101 = (*(tint_symbol_5)).y;
float const x_103 = x_8.x_GLF_uniform_float_values.arr[2].el;
if ((x_101 < x_103)) {
} else {
break;
}
}
}
}
float const x_106 = x_8.x_GLF_uniform_float_values.arr[0].el;
return x_106;
}
void main_1(constant buf1& x_8, constant buf0& x_11, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
float param = 0.0f;
float const x_41 = (*(tint_symbol_6)).x;
param = x_41;
float const x_42 = func_f1_(x_8, &(param), tint_symbol_6);
float const x_44 = x_8.x_GLF_uniform_float_values.arr[1].el;
if ((x_42 == x_44)) {
int const x_50 = x_11.x_GLF_uniform_int_values.arr[0].el;
int const x_53 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_56 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_59 = x_11.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_7) = float4(float(x_50), float(x_53), float(x_56), float(x_59));
} else {
int const x_63 = x_11.x_GLF_uniform_int_values.arr[1].el;
float const x_64 = float(x_63);
*(tint_symbol_7) = float4(x_64, x_64, x_64, x_64);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_11 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_8, x_11, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}