blob: 5db673bcc04f3ec026ecce1c120e37f83c57952f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int a = 0;
int const x_25 = x_6.zero;
a = x_25;
int const x_26 = a;
if ((x_26 == 0)) {
int const x_31 = a;
a = as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)));
} else {
int const x_33 = a;
a = as_type<int>((as_type<uint>(x_33) + as_type<uint>(1)));
}
int const x_35 = a;
if ((x_35 == 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}