blob: 8d0ce84b8574c5306e123ce0a4bafffd016ca95a [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
int i = 0;
bool x_63 = false;
bool x_64_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
f0 = x_34;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
f1 = x_36;
const int x_38 = asint(x_10[1].x);
i = x_38;
while (true) {
const int x_43 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_43 < x_45)) {
} else {
break;
}
f0 = abs((1.100000024f * f0));
f1 = f0;
{
i = (i + 1);
}
}
const float x_54 = f1;
const float x_56 = asfloat(x_6[1].x);
const bool x_57 = (x_54 > x_56);
x_64_phi = x_57;
if (x_57) {
const float x_60 = f1;
const float x_62 = asfloat(x_6[2].x);
x_63 = (x_60 < x_62);
x_64_phi = x_63;
}
if (x_64_phi) {
const int x_69 = asint(x_10[2].x);
const int x_72 = asint(x_10[1].x);
const int x_75 = asint(x_10[1].x);
const int x_78 = asint(x_10[2].x);
x_GLF_color = float4(float(x_69), float(x_72), float(x_75), float(x_78));
} else {
const int x_82 = asint(x_10[1].x);
const float x_83 = float(x_82);
x_GLF_color = float4(x_83, x_83, x_83, x_83);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}