blob: e3f6afa45a011bafe7ac693787c4b24b20ac7393 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 returnRed_() {
bool x_33 = false;
float4 x_34 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_48 = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_36_phi = false;
float4 x_51_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_36_phi = false;
while (true) {
float4 x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_49_phi = false;
const bool x_36 = x_36_phi;
while (true) {
const int x_44 = asint(x_6[0].x);
if ((x_44 == 1)) {
x_33 = true;
x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_49_phi = true;
break;
}
{
x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_49_phi = false;
if (false) {
} else {
break;
}
}
}
x_48 = x_48_phi;
const bool x_49 = x_49_phi;
x_51_phi = x_48;
if (x_49) {
break;
}
x_33 = true;
x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
{
x_36_phi = false;
}
}
return x_51_phi;
}
void main_1() {
while (true) {
const float4 x_30 = returnRed_();
x_GLF_color = x_30;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}