blob: 5db1f98520817e197ed056b7f55730bb0c845f14 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_() {
int i = 0;
i = 0;
while (true) {
int const x_35 = i;
if ((x_35 < 10)) {
} else {
break;
}
int const x_38 = i;
if ((x_38 > 5)) {
int const x_42 = i;
i = as_type<int>((as_type<uint>(x_42) + as_type<uint>(1)));
}
int const x_44 = i;
if ((x_44 > 8)) {
return 0.0f;
}
{
int const x_48 = i;
i = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1)));
}
}
return 1.0f;
}
void main_1(thread float4* const tint_symbol_4) {
if (false) {
float const x_28 = func_();
*(tint_symbol_4) = float4(x_28, x_28, x_28, x_28);
} else {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}