blob: 410562b76c6654706024ad767ad19ebdb4fc19e9 [file] [log] [blame]
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[2];
};
void main_1() {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_29 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_32 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((ldexp(x_29, 10000) == x_32)) {
const int x_38 = asint(x_7[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_41 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_44 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_47 = asint(x_7[1].x);
x_GLF_color = float4(float(x_38), float(x_41), float(x_44), float(x_47));
} else {
const int x_51 = asint(x_7[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const int x_60 = asint(x_7[1].x);
x_GLF_color = float4(float(x_51), float(x_54), float(x_57), float(x_60));
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}