blob: 0df7ca0790ac7f941b067838ab9793fcfad97aab [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
int i = 0;
float b = 0.0f;
float c = 0.0f;
float d = 0.0f;
bool x_67 = false;
bool x_68_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_37 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
a = x_37;
const int x_39 = asint(x_9[1].x);
i = x_39;
while (true) {
const int x_44 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_46 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_44 < x_46)) {
} else {
break;
}
b = a;
c = b;
d = asin(c);
const float x_54 = asfloat(x_6[1].x);
c = x_54;
a = d;
{
i = (i + 1);
}
}
const float x_59 = asfloat(x_6[2].x);
const bool x_61 = (x_59 < a);
x_68_phi = x_61;
if (x_61) {
const float x_64 = a;
const float x_66 = asfloat(x_6[3].x);
x_67 = (x_64 < x_66);
x_68_phi = x_67;
}
if (x_68_phi) {
const int x_73 = asint(x_9[2].x);
const int x_76 = asint(x_9[1].x);
const int x_79 = asint(x_9[1].x);
const int x_82 = asint(x_9[2].x);
x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82));
} else {
const int x_86 = asint(x_9[1].x);
const float x_87 = float(x_86);
x_GLF_color = float4(x_87, x_87, x_87, x_87);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}