blob: 1219c9f28086a36c478d81269ed98693da62289d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int a = 0;
int const x_25 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = ((1 >> as_type<uint>(as_type<int>((as_type<uint>(x_25) << as_type<uint>(5))))) >> as_type<uint>(x_29));
int const x_31 = a;
if ((x_31 == 1)) {
int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_43 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_37), float(x_40), float(x_43), float(x_46));
} else {
int const x_49 = a;
float const x_50 = float(x_49);
*(tint_symbol_4) = float4(x_50, x_50, x_50, x_50);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}