blob: 2cde1cb4fe995a8892538e5cc98040ae0aea099e [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 func_() {
float2 v = float2(0.0f, 0.0f);
int i = 0;
int k = 0;
v = float2(1.0f, 1.0f);
i = 0;
k = 0;
{
for(; (k < 2); k = (k + 1)) {
const float x_83 = v.y;
if (((x_83 + 1.0f) > 4.0f)) {
break;
}
v.y = 1.0f;
i = (i + 1);
}
}
if ((i < 10)) {
return float3(1.0f, 0.0f, 0.0f);
} else {
return float3(0.0f, 0.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1() {
int j = 0;
float3 data[2] = (float3[2])0;
int j_1 = 0;
j = 0;
{
for(; (j < 1); j = (j + 1)) {
const int x_49 = j;
const float3 x_50 = func_();
data[x_49] = x_50;
}
}
j_1 = 0;
{
for(; (j_1 < 1); j_1 = (j_1 + 1)) {
const int x_61 = j_1;
const float3 x_64 = func_();
data[((4 * x_61) + 1)] = x_64;
}
}
const float3 x_69 = data[0];
x_GLF_color = float4(x_69.x, x_69.y, x_69.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}