blob: b595c465df3354623b55a6ae935fb0a96a8b970b [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const int x_25 = asint(x_6[2].x);
a = x_25;
while (true) {
if ((a >= 0)) {
} else {
break;
}
a = ((a / 2) - 1);
}
const int x_36 = a;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_36 == -(x_38))) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_48 = asint(x_6[1].x);
const int x_51 = asint(x_6[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54));
} else {
const int x_58 = asint(x_6[1].x);
const float x_59 = float(x_58);
x_GLF_color = float4(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}