blob: f6e2d8766791e7e5299f7fce3d5f2dfe28b5dcbd [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_34 = asint(x_6[1].x);
const int x_37 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_31), float(x_34), float(x_37), float(x_40));
const float x_44 = gl_FragCoord.y;
if ((x_44 < 0.0f)) {
const int x_49 = asint(x_6[1].x);
const float x_50 = float(x_49);
x_GLF_color = float4(x_50, x_50, x_50, x_50);
}
const int x_53 = asint(x_6[1].x);
i = x_53;
while (true) {
const int x_58 = i;
const int x_60 = asint(x_6[2].x);
if ((x_58 < x_60)) {
} else {
break;
}
const float x_64 = gl_FragCoord.x;
if ((x_64 > 0.0f)) {
const float x_69 = gl_FragCoord.y;
if ((x_69 < 0.0f)) {
const int x_74 = asint(x_6[1].x);
const float x_75 = float(x_74);
x_GLF_color = float4(x_75, x_75, x_75, x_75);
break;
}
}
const float x_78 = gl_FragCoord.x;
if ((x_78 > 0.0f)) {
const float x_83 = gl_FragCoord.y;
if ((x_83 < 0.0f)) {
const int x_88 = asint(x_6[1].x);
const float x_89 = float(x_88);
x_GLF_color = float4(x_89, x_89, x_89, x_89);
}
}
{
i = (i + 1);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}