blob: 8114c84f3576791f74a586adc8e9a0f8cc10880b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float three;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_(constant buf0& x_7) {
float b = 0.0f;
float x_34 = 0.0f;
float x_34_phi = 0.0f;
float x_48_phi = 0.0f;
b = 2.0f;
x_34_phi = 2.0f;
while (true) {
x_34 = x_34_phi;
float const x_39 = x_7.three;
if ((x_39 == 0.0f)) {
x_48_phi = x_34;
break;
}
float const x_44 = x_7.three;
if ((x_44 == 0.0f)) {
return 1.0f;
}
b = 1.0f;
{
x_34_phi = 1.0f;
x_48_phi = 1.0f;
if (false) {
} else {
break;
}
}
}
float const x_48 = x_48_phi;
return x_48;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
float const x_27 = func_(x_7);
if ((x_27 == 1.0f)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}