blob: 94cc273cfe39d2d0015eef05d0bc7868216ecd75 [file] [log] [blame]
uint tint_pack4x8unorm(float4 param_0) {
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
float func_() {
switch(1) {
case 0: {
return 1.0f;
break;
}
default: {
break;
}
}
return 0.0f;
}
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
v = float4(1.0f, 1.0f, 1.0f, 1.0f);
const float x_38 = gl_FragCoord.y;
if ((x_38 < 0.0f)) {
const float x_42 = func_();
v = float4(x_42, x_42, x_42, x_42);
}
if ((tint_pack4x8unorm(v) == 1u)) {
return;
}
const uint x_50 = x_8[0].x;
if (((1u << x_50) == 2u)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_57 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
const float x_58 = float(x_57);
x_GLF_color = float4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}