blob: 89c814d63536c5e0fdcd92bca9e8c64bdf950e37 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
a = -7563;
const int x_25 = asint(x_6[1].x);
const int x_26 = a;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if (((x_25 / x_26) == x_29)) {
const int x_35 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_41 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_44 = asint(x_6[1].x);
x_GLF_color = float4(float(x_35), float(x_38), float(x_41), float(x_44));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_48 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_49 = float(x_48);
x_GLF_color = float4(x_49, x_49, x_49, x_49);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}