blob: c33dd5cce66c859575983fd7eb4b1e85f9e9003f [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[2];
};
float2 func_() {
float2 v = float2(0.0f, 0.0f);
int a = 0;
float2 indexable[3] = (float2[3])0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_67 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
v.y = x_67;
a = 2;
const float x_70 = asfloat(x_7[1].x);
const float x_73 = asfloat(x_7[1].x);
const int x_77 = a;
const float2 tint_symbol_4[3] = {float2(x_70, x_70), float2(x_73, x_73), v};
indexable = tint_symbol_4;
const float2 x_79 = indexable[x_77];
return x_79;
}
void main_1() {
const float2 x_40 = func_();
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_43 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_40.y == x_43)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_49 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_52 = asint(x_11[1].x);
const int x_55 = asint(x_11[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_58 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_49), float(x_52), float(x_55), float(x_58));
} else {
const int x_62 = asint(x_11[1].x);
const float x_63 = float(x_62);
x_GLF_color = float4(x_63, x_63, x_63, x_63);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}