blob: b5f5cc9b6007d05803c7671454c92e4bcb240f6c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
float4 v = 0.0f;
int const x_25 = x_5.x_GLF_uniform_int_values.arr[0].el;
int const x_28 = x_5.x_GLF_uniform_int_values.arr[1].el;
int const x_31 = x_5.x_GLF_uniform_int_values.arr[1].el;
int const x_34 = x_5.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_25), float(x_28), float(x_31), float(x_34));
float4 const x_37 = *(tint_symbol_4);
v = x_37;
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 const x_38 = v;
*(tint_symbol_4) = x_38;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}