blob: 3739a71d6868acaa9e9780ee2f1c4adf0ddf0b20 [file] [log] [blame]
cbuffer cbuffer_x_5 : register(b1, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
void main_1() {
const float x_29 = asfloat(x_5[0].x);
const float x_31 = asfloat(x_5[0].y);
if ((x_29 < x_31)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const int x_40 = asint(x_7[1].x);
const int x_43 = asint(x_7[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_46 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46));
const float x_50 = asfloat(x_5[0].x);
const float x_52 = asfloat(x_5[0].y);
if ((x_50 > x_52)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_58 = float(x_57);
x_GLF_color = float4(x_58, x_58, x_58, x_58);
}
return;
} else {
const int x_61 = asint(x_7[1].x);
const float x_62 = float(x_61);
x_GLF_color = float4(x_62, x_62, x_62, x_62);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}