blob: 2ae1a6e1584d3faebd558ddb71121bf9e2e9dd28 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
void main_1() {
float a = 0.0f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
a = (x_30 % 1.0f);
const float x_32 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_34 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_32 == x_34)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_40 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_42 = a;
const float x_43 = a;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_40), x_42, x_43, float(x_45));
} else {
const float x_48 = a;
x_GLF_color = float4(x_48, x_48, x_48, x_48);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}