blob: 6940a257ed75af9ea661461f8d71119b4b467a4e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float f = 0.0f;
bool x_49 = false;
bool x_50_phi = false;
float const x_31 = (*(tint_symbol_5)).x;
f = x_31;
float const x_32 = f;
f = (x_32 + -INFINITY);
float const x_34 = f;
if (((5.0f / x_34) == 0.0f)) {
float const x_39 = f;
f = (x_39 + 1.0f);
}
float const x_41 = f;
bool const x_42 = isnan(x_41);
x_50_phi = x_42;
if (!(x_42)) {
float const x_46 = f;
float const x_48 = x_7.zero;
x_49 = (x_46 != x_48);
x_50_phi = x_49;
}
bool const x_50 = x_50_phi;
if (x_50) {
f = 0.0f;
}
float const x_53 = f;
if ((x_53 == 0.0f)) {
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}