blob: afea7c2e6cda4cea27ab281a072f61e114219b83 [file] [log] [blame]
struct S {
int data;
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void func_struct_S_i11_(inout S s) {
while (true) {
const float x_174 = asfloat(x_8[0].x);
const float x_176 = asfloat(x_8[0].y);
if ((x_174 > x_176)) {
} else {
break;
}
return;
}
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_180 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
s.data = x_180;
return;
}
void main_1() {
int i = 0;
S arr[3] = (S[3])0;
int i_1 = 0;
S param = (S)0;
int j = 0;
bool x_136 = false;
bool x_146 = false;
bool x_137_phi = false;
bool x_147_phi = false;
const int x_46 = asint(x_10[2].x);
i = x_46;
while (true) {
const int x_51 = i;
const int x_53 = asint(x_10[1].x);
if ((x_51 < x_53)) {
} else {
break;
}
arr[i].data = i;
{
i = (i + 1);
}
}
const int x_62 = asint(x_10[2].x);
i_1 = x_62;
while (true) {
const int x_67 = i_1;
const int x_69 = asint(x_10[1].x);
if ((x_67 < x_69)) {
} else {
break;
}
const float x_73 = asfloat(x_8[0].x);
const float x_75 = asfloat(x_8[0].y);
if ((x_73 > x_75)) {
break;
}
const int x_81 = arr[i_1].data;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_83 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_81 == x_83)) {
const int x_88 = i_1;
const int x_91 = asint(x_10[3].x);
arr[clamp(x_88, 0, 3)].data = x_91;
const S x_94 = arr[2];
param = x_94;
func_struct_S_i11_(param);
arr[2] = param;
} else {
const int x_99 = asint(x_10[2].x);
j = x_99;
while (true) {
const int x_104 = j;
const int x_106 = asint(x_10[1].x);
if ((x_104 < x_106)) {
} else {
break;
}
const int x_111 = arr[j].data;
const int x_113 = asint(x_10[4].x);
if ((x_111 > x_113)) {
discard;
}
{
j = (j + 1);
}
}
}
{
i_1 = (i_1 + 1);
}
}
const int x_122 = asint(x_10[2].x);
const int x_124 = arr[x_122].data;
const int x_126 = asint(x_10[2].x);
const bool x_127 = (x_124 == x_126);
x_137_phi = x_127;
if (x_127) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_131 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_133 = arr[x_131].data;
const int x_135 = asint(x_10[3].x);
x_136 = (x_133 == x_135);
x_137_phi = x_136;
}
const bool x_137 = x_137_phi;
x_147_phi = x_137;
if (x_137) {
const int x_141 = asint(x_10[3].x);
const int x_143 = arr[x_141].data;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_145 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_146 = (x_143 == x_145);
x_147_phi = x_146;
}
if (x_147_phi) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_152 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const int x_155 = asint(x_10[2].x);
const int x_158 = asint(x_10[2].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_161 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(float(x_152), float(x_155), float(x_158), float(x_161));
} else {
const int x_165 = asint(x_10[2].x);
const float x_166 = float(x_165);
x_GLF_color = float4(x_166, x_166, x_166, x_166);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}