blob: f64ba576790d82ab4f3e3f337726ed7d23e6f81b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
float2 a = 0.0f;
float2 b = 0.0f;
a = float2(1.0f, 1.0f);
float const x_25 = a.x;
a.x = (x_25 + 0.5f);
float2 const x_28 = a;
b = fract(x_28);
float const x_31 = b.x;
if ((x_31 == 0.5f)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}