blob: 38923d2f1121c36de3e31f665c7b2d9a82dcf6ce [file] [log] [blame]
SKIP: FAILED
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float func_f1_(inout float x) {
const float x_56 = x;
if ((x_56 > 5.0f)) {
const float x_61 = gl_FragCoord.x;
if ((x_61 < 0.5f)) {
discard;
} else {
const float x_67 = gl_FragCoord.y;
if ((x_67 < 0.5f)) {
discard;
}
}
}
const float x_71 = x;
return (x_71 + 1.0f);
}
void main_1() {
float f = 0.0f;
int i = 0;
float param = 0.0f;
f = 0.0f;
i = 0;
while (true) {
const int x_39 = i;
const int x_41 = asint(x_10[0].x);
if ((x_39 < x_41)) {
} else {
break;
}
{
param = float(i);
const float x_47 = func_f1_(param);
f = x_47;
i = (i + 1);
}
}
if ((f == 5.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}
C:\src\tint\test\Shader@0x0000020625AC68E0(7,14-29): error X3507: 'func_f1_': Not all control paths return a value