blob: b527637ca1dfffb1cf1c28c2d9a1b503d68a272f [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
void main_1() {
float2 v1 = float2(0.0f, 0.0f);
bool x_54 = false;
bool x_55_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = cos(cos(asfloat(int2(-1, x_35))));
const float x_41 = v1.x;
x_GLF_color = float4(x_41, x_41, x_41, x_41);
const float x_44 = v1.y;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_46 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const bool x_47 = (x_44 > x_46);
x_55_phi = x_47;
if (x_47) {
const float x_51 = v1.y;
const float x_53 = asfloat(x_8[1].x);
x_54 = (x_51 < x_53);
x_55_phi = x_54;
}
if (x_55_phi) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_60 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_63 = asint(x_6[1].x);
const int x_66 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_69 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69));
} else {
const int x_73 = asint(x_6[1].x);
const float x_74 = float(x_73);
x_GLF_color = float4(x_74, x_74, x_74, x_74);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}