blob: 37131173f96e8a3192caa106735f6f1eac1fd815 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float A[2] = (float[2])0;
int i = 0;
int j = 0;
bool x_101 = false;
bool x_102_phi = false;
const float x_39 = asfloat(x_6[1].x);
A[0] = x_39;
const float x_42 = asfloat(x_6[1].x);
A[1] = x_42;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_45 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
i = x_45;
while (true) {
const int x_50 = i;
const int x_52 = asint(x_9[3].x);
if ((x_50 < x_52)) {
} else {
break;
}
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
j = x_56;
while (true) {
const int x_61 = j;
const int x_63 = asint(x_9[2].x);
if ((x_61 < x_63)) {
} else {
break;
}
switch(j) {
case 1: {
const int x_78 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_80 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
A[x_78] = x_80;
break;
}
case 0: {
if ((-2147483648 < i)) {
{
j = (j + 1);
}
continue;
}
const int x_74 = i;
const float x_76 = asfloat(x_6[2].x);
A[x_74] = x_76;
break;
}
default: {
break;
}
}
{
j = (j + 1);
}
}
{
i = (i + 1);
}
}
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_87 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_89 = A[x_87];
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_91 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const bool x_92 = (x_89 == x_91);
x_102_phi = x_92;
if (x_92) {
const int x_96 = asint(x_9[1].x);
const float x_98 = A[x_96];
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_100 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_101 = (x_98 == x_100);
x_102_phi = x_101;
}
if (x_102_phi) {
const int x_107 = asint(x_9[1].x);
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_110 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
const int x_113 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const int x_116 = asint(x_9[1].x);
x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116));
} else {
const int x_120 = asint(x_9[1].x);
const float x_121 = float(x_120);
x_GLF_color = float4(x_121, x_121, x_121, x_121);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}
C:\src\tint\test\Shader@0x00000168838E90D0(52,13-21): error X3708: continue cannot be used in a switch