blob: 28d4e206da0df8c5ed70e975e1af0a93c6d48753 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
while (true) {
bool x_46_phi = false;
while (true) {
float const x_37 = (*(tint_symbol_5)).x;
if ((x_37 < 0.0f)) {
float const x_42 = x_6.injectionSwitch.y;
if ((1.0f > x_42)) {
discard_fragment();
} else {
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
continue;
}
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
continue;
}
x_46_phi = true;
break;
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
}
bool const x_46 = x_46_phi;
if (x_46) {
break;
}
break;
}
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}