blob: 1478c3bd3b93bdb3eed24182adb539716a3b549d [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn mand_() -> vec3<f32> {
loop {
return vec3<f32>(1.0, 1.0, 1.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
fn main_1() {
let x_17 : vec3<f32> = mand_();
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}