blob: 53d236b1ab6fcd6fb708c220fad4409cf3a7917d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float fx_(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float const x_50 = (*(tint_symbol_5)).y;
if ((x_50 >= 0.0f)) {
float const x_55 = x_7.injectionSwitch.y;
return x_55;
}
while (true) {
if (true) {
} else {
break;
}
*(tint_symbol_6) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return 0.0f;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) {
float x2 = 0.0f;
float B = 0.0f;
float k0 = 0.0f;
x2 = 1.0f;
B = 1.0f;
float const x_34 = fx_(x_7, tint_symbol_7, tint_symbol_8);
*(tint_symbol_8) = float4(x_34, 0.0f, 0.0f, 1.0f);
while (true) {
float const x_40 = x2;
if ((x_40 > 2.0f)) {
} else {
break;
}
float const x_43 = fx_(x_7, tint_symbol_7, tint_symbol_8);
float const x_44 = fx_(x_7, tint_symbol_7, tint_symbol_8);
k0 = (x_43 - x_44);
float const x_46 = k0;
B = x_46;
float const x_47 = B;
x2 = x_47;
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_9 = 0.0f;
thread float4 tint_symbol_10 = 0.0f;
tint_symbol_9 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_9), &(tint_symbol_10));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_10};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}