blob: 91e6f7c71d478bdd572c3e6506434072d5d871f4 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 f_mf22_(inout float2x2 m) {
while (true) {
return float3(1.0f, 1.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1() {
float2x2 param = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2x2 x_38_phi = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
const float x_34 = gl_FragCoord.x;
x_38_phi = float2x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f));
if ((x_34 >= 0.0f)) {
x_38_phi = float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f));
}
const float2x2 x_38 = x_38_phi;
param = mul(x_38, x_38);
const float3 x_40 = f_mf22_(param);
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}