blob: abeefe6b413ccbff83c3297ce475291c27c1a09b [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool x_30 = false;
float x_47 = 0.0f;
const float x_29 = asfloat(x_6[0].x);
x_30 = (x_29 > 1.0f);
if (x_30) {
while (true) {
float x_47_phi = 0.0f;
while (true) {
const float x_41 = gl_FragCoord.x;
if ((x_41 < 0.0f)) {
if (x_30) {
x_47_phi = 1.0f;
break;
} else {
continue;
}
continue;
}
x_47_phi = 0.0f;
break;
}
x_47 = x_47_phi;
break;
}
float4 x_48_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_48_1.y = x_47;
x_GLF_color = x_48_1;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}